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Question: Create a roblox script using the zoneplus module that if the player is inside the zone it will give the infinite health and if they arent in it then it will put their health back to 100
Here is a simple example of how you might use the ZonePlus module to create such a Roblox script. This is assuming you have required the ZonePlus module at the top of your script and already created an zone: ```lua local ZonePlus = require(game:GetService("ReplicatedStorage"):WaitForChild("ZonePlus")) local Players = game:GetService("Players") local myZone = ZonePlus.new("ZoneName") -- Listen for when a player enters the zone myZone:OnEnter(function(player) local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.MaxHealth = math.huge -- Set the player's max health to infinite humanoid.Health = math.huge -- Set the player's health to infinite end end end) -- Listen for when a player leaves the zone myZone:OnLeave(function(player) local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.MaxHealth = 100 -- Set the player's max health back to 100 humanoid.Health = 100 -- Set the player's health back to 100 end end end) for _, player in ipairs(Players:GetPlayers()) do if myZone:IsPointInside(player.Character and player.Character:GetPrimaryPartCFrame().Position) then myZone:_fire("entering", player) end end Players.PlayerAdded:Connect(function(player) if myZone:IsPointInside(player.Character and player.Character:GetPrimaryPartCFrame().Position) then myZone:_fire("entering", player) end end) ``` Please replace "ZoneName" with your zone name. Also make sure you have the correct access to the ZonePlus module. It is important to note that you should be able to adjust the player's Health and MaxHealth properties, and you would need to handle cases where a player respawns or their character otherwise changes.
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