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Question: What is the number of transistors of super nintendo console?
The Super Nintendo Entertainment System (SNES), released by Nintendo in 1990, is a 16-bit home video game console. Its main processor, the Ricoh 5A22 CPU, is based on the 65C816 16-bit microprocessor. However, exact transistor counts for the entire system or individual components like the Ricoh 5A22 CPU aren't typically detailed in available documentation. In general, 16-bit processors from that era typically had tens of thousands to low hundreds of thousands of transistors. To put it into context with other technology of the time, the Motorola 68000, a popular 16/32-bit CPU used in other contemporary systems (like the Sega Genesis), had around 68,000 transistors. Given that context, the number of transistors in the Ricoh 5A22 CPU and other major ICs in the SNES (such as graphics processors or sound chips) are likely to be within similar ranges, but an exact number is rarely specified in consumer-facing documentation.
The Super Nintendo Entertainment System (SNES) uses the Ricoh 5A22 microprocessor, which is based on the 16-bit 65c816 core. The exact number of transistors isn't specified, but as a reference, the similar Motorola 68000 CPU used in early home computers had around 68,000 transistors. The 5A22 would likely have a comparable number. Please note that this number is an estimate and the precise amount may vary.
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