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Question: what is Metagaming and provide two examples
Metagaming generally refers to the use of out-of-game knowledge or resources in a way that affects in-game decisions or actions, which can be considered unfair or disruptive to the intended experience. This term is often used in the context of role-playing games (RPGs) and other tabletop games, where the integrity of the narrative and gameplay experience is paramount. Here are two examples of metagaming: 1. **Role-Playing Games (RPGs):** In a tabletop RPG, if a player uses knowledge from a previous campaign run by the same game master to influence their current character's decisions, it would be considered metagaming. For example, if a player knows that a particular NPC (non-player character) is a disguised villain because they encountered that character in a previous campaign, and they use that information in the current game where their character has no reason to suspect the NPC, they are metagaming. 2. **Video Games:** In an online multiplayer game where a player knows about a bug or exploit from reading forums or guides, and then uses that information to gain an advantage over other players who are unaware of it, that is also considered metagaming. For instance, if a player learns from a forum that standing in a specific spot makes them invincible due to a glitch, and they use that spot to win matches, they are metagaming. Metagaming can detract from the intended experience and fairness of the game, so it's generally discouraged in both digital and tabletop gaming communities.
Metagaming is a concept used primarily in role-playing games, where a player makes decisions based on out-of-character (OOC) knowledge or resources that their character would not have access to within the game's universe or according to the game's rules. In other words, it's when the player's decisions are influenced more by the mechanics or reality of the game rather than by the motivations, knowledge, or perceptions of their characters. Here are two examples of Metagaming: 1. In a tabletop role-playing game such as Dungeons and Dragons, a player may come across a creature whose weakness they know in real life because they've read the monster manual, even though their character has never encountered this creature before. If the player chooses to have their character exploit this weakness without first having their character learn about it in the game world, they are metagaming. 2. In an online multiplayer game like Among Us, if two friends are playing together in the same room and one of them gets assigned as the "imposter", the second friend could see this on the friend's screen. If the second friend uses this out-of-game knowledge to call out or avoid the imposter friend during the game, they're metagaming. In both cases, they use outside knowledge that wouldn't be accessible to their characters within the game context to influence their in-game decisions. Many game communities and storytellers discourage metagaming as it can disrupt the narrative immersion and fairness of the game.
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