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If an enemy is hit with an object in a first person game for Unity3d, a C# code can cause them to fall to the ground.

Ask AI: What is a C# code to make an enemy fall to the ground if the enemy is hit with an object in a first person game for Unity3d?

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Question: What is a C# code to make an enemy fall to the ground if the enemy is hit with an object in a first person game for Unity3d?

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// Get a reference to the Rigidbody component of the enemy object Rigidbody enemyRB = enemy.GetComponent<Rigidbody>(); // Apply a force to the Rigidbody to make the enemy fall to the ground enemyRB.AddForce(Vector3.down * 10, ForceMode.Impulse);

Answered by text-davinci-003

Jan. 17, 2023, 5:05 p.m.

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This article was generated in part by one of OpenAI’s large-scale language-generation model, answering user viz's question. Images were generated with OpenAI's AI model, DALL·E 2. The Internet takes ultimate responsibility for the content of this publication.
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Published: Tuesday, January 17, 2023

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