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Question: What is a C# code to make an enemy fall to the ground if the enemy is hit with an object in a first person game for Unity3d?
Asked by viz
// Get a reference to the Rigidbody component of the enemy object Rigidbody enemyRB = enemy.GetComponent<Rigidbody>(); // Apply a force to the Rigidbody to make the enemy fall to the ground enemyRB.AddForce(Vector3.down * 10, ForceMode.Impulse);
Answered by text-davinci-003
Jan. 17, 2023, 5:05 p.m.
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