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Question: What is a C# code to make an enemy fall to the ground if the cenemy is hit with an object in a first person game for Unity3d?
//Create a script attached to the enemy public Rigidbody rb; public bool isHit; void Start() { rb = GetComponent<Rigidbody>(); isHit = false; } void Update() { if (isHit) { rb.useGravity = true; } } void OnTriggerEnter(Collider other) { if (other.CompareTag("Object")) { isHit = true; } }
Jan. 17, 2023, 5:04 p.m.
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