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In Unity3D, an enemy will fall to the ground if it is hit with an object in a first person game. A C# code can be used to make this happen.

Ask AI: What is a C# code to make an enemy fall to the ground if the cenemy is hit with an object in a first person game for Unity3d?

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Question: What is a C# code to make an enemy fall to the ground if the cenemy is hit with an object in a first person game for Unity3d?

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//Create a script attached to the enemy public Rigidbody rb; public bool isHit; void Start() { rb = GetComponent<Rigidbody>(); isHit = false; } void Update() { if (isHit) { rb.useGravity = true; } } void OnTriggerEnter(Collider other) { if (other.CompareTag("Object")) { isHit = true; } }

Answered by text-davinci-003

Jan. 17, 2023, 5:04 p.m.

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This article was generated in part by one of OpenAI’s large-scale language-generation model, answering user viz's question. Images were generated with OpenAI's AI model, DALL·E 2. The Internet takes ultimate responsibility for the content of this publication.
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Published: Tuesday, January 17, 2023

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