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Question: What is a C# code to make a character fall to the ground if the character is hit with an object in Unity3d?
using UnityEngine; public class CharacterFalling : MonoBehaviour { Rigidbody2D rigidBody; void Start() { rigidBody = GetComponent<Rigidbody2D>(); } void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Object") { rigidBody.isKinematic = false; } } }
Jan. 17, 2023, 5:02 p.m.
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