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If the character is hit with an object in Unity3d, you can use a C# code to make the character fall to the ground.

Ask AI: What is a C# code to make a character fall to the ground if the character is hit with an object in Unity3d?

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Question: What is a C# code to make a character fall to the ground if the character is hit with an object in Unity3d?

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using UnityEngine; public class CharacterFalling : MonoBehaviour { Rigidbody2D rigidBody; void Start() { rigidBody = GetComponent<Rigidbody2D>(); } void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Object") { rigidBody.isKinematic = false; } } }

Answered by text-davinci-003

Jan. 17, 2023, 5:02 p.m.

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This article was generated in part by one of OpenAI’s large-scale language-generation model, answering user viz's question. Images were generated with OpenAI's AI model, DALL·E 2. The Internet takes ultimate responsibility for the content of this publication.
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Published: Tuesday, January 17, 2023

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