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Question: Give me a list of interviews with Ian Dallas or any other developers of What Remains of Edith Finch talk about the development process mainly about cut out characters or changed dates?
I've found a few interviews and talks related to the development of What Remains of Edith Finch. Here, the developers indeed discuss certain aspects of the creative process, including cut characters and changing dates: 1. "The Making of Edith Finch" with Ian Dallas — GDC 2018: This is a detailed and comprehensive discussion about the game's development process. Ian Dallas mainly discusses the challenges they faced and decisions they made during the process. 2. "Interview with Ian Dallas" by Polygon: The interview sheds light on the challenges and inspirations behind the game, with a hint of discussing characters that haven't made to the final game. 3. "Designing Interactive Narrative: From Edith Finch to Her Story" — a panel discussion featuring Sam Barlow, Ian Dallas and Dan Pinchbeck, moderated by Austin Wintory at PAX West 2017: They discuss the narrative design in What Remains of Edith Finch. 4. "The Unexpected, Obscure Literary Influences Of 'What Remains Of Edith Finch'" on Forbes: An interview with Ian Dallas where he discusses the literary influences behind the game. 5. "How They Got There: Edith Finch" — a kind of postmortem with Ian Dallas on GameSpot where the game's iterative development process was discussed. 6. "Piecing Together What Remains Of Edith Finch" by Chris Priestman: This article on Kill Screen (now rebranded to PLAY) discusses the game's evolution over the years. Remember, the discussions on cut-out characters or shifting dates may not be the central theme of all these interviews. I'd recommend reading/watching them all for a thorough understanding of the game's development process.
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