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Question: make sword fighting bot script roblox
Make me a Roblox sword fight script
Certainly! Creating a sword fighting bot in Roblox involves scripting in Lua using Roblox Studio. Here's a simple example of how you might create a basic sword fighting bot that moves towards the nearest player and attempts to attack. First, ensure you have a sword tool in your game. You can use a pre-made one from the Roblox toolbox, or create your own. Here is a step-by-step guide on creating a sword fighting bot: 1. **Create the Bot Character:** - Add a new NPC (Non-Player Character) to your game. You can use a model from the Toolbox or create one manually. - Let's assume you named this NPC "SwordBot". 2. **Add the Sword Tool to the Bot:** - Insert the sword tool into the NPC's "Backpack" so that they can use it. 3. **Write the Script:** - In Roblox Studio, locate the "SwordBot" model in the Explorer view. - Add a new Script inside the SwordBot model. This script will control the bot’s behavior. Here is an example script you can use to make a basic sword fighting bot: ```lua local bot = script.Parent local humanoid = bot:WaitForChild("Humanoid") local sword = bot:FindFirstChildOfClass("Tool") if not sword then warn("No sword found in bot's Backpack") return end local function findClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge for _, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distance = (bot.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude if distance < shortestDistance then shortestDistance = distance closestPlayer = player end end end return closestPlayer end local function moveToAndAttack(target) if not target or not target.Character or not target.Character:FindFirstChild("HumanoidRootPart") then return end humanoid:MoveTo(target.Character.HumanoidRootPart.Position) humanoid.MoveToFinished:Wait() local toolHandle = sword:FindFirstChild("Handle") if toolHandle then local weld = Instance.new("WeldConstraint", toolHandle) weld.Part0 = toolHandle weld.Part1 = bot.RightHand sword.Parent = bot end while target.Character and target.Character.Humanoid.Health > 0 do local currentDistance = (bot.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude if currentDistance <= 5 then -- Assuming sword range is 5 studs sword:Activate() end humanoid:MoveTo(target.Character.HumanoidRootPart.Position) humanoid.MoveToFinished:Wait(1) end end while true do wait(2) -- Wait time between target acquisition local target = findClosestPlayer() if target then moveToAndAttack(target) end end ``` **Explanation of the Script:** - `findClosestPlayer()`: This function finds the nearest player to the bot. - `moveToAndAttack(target)`: This function handles the bot moving towards the player and attacking with the sword when in range. - The `while true do` loop continuously searches for the closest player and moves/attacks them. 4. **Testing the Script:** - After creating the script, test it in Play mode to ensure the bot moves toward players and attacks them with the sword appropriately. 5. **Adjustments:** - You might need to fine-tune the script, including the sword’s tool behavior and the bot’s movement logic, based on your game requirements. Remember to thoroughly test your bot to ensure it behaves as expected in various scenarios, and make adjustments as necessary for balance and functionality within your game.
Creating a sword fighting bot script in Roblox requires you to use the scripting language Lua. Here's a simple example of a bot script for a sword fighting game: ```lua -- Variables local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Bot = Instance.new("Model") local humanoid = Instance.new("Humanoid") local bodyColors = Instance.new("BodyColors") -- Configure the Bot Bot.Name = "SwordFightBot" humanoid.Parent = Bot bodyColors.Parent = Bot bodyColors.HeadColor = BrickColor.Random() bodyColors.TorsoColor = BrickColor.Random() bodyColors.LeftArmColor = BrickColor.Random() bodyColors.RightArmColor = BrickColor.Random() bodyColors.LeftLegColor = BrickColor.Random() bodyColors.RightLegColor = BrickColor.Random() -- Locate and clone the character model local CharacterModel = ReplicatedStorage:FindFirstChild("R6Character") local clonedModel = CharacterModel:Clone() -- Attach model parts to the bot for _, part in ipairs(clonedModel:GetChildren()) do if part:IsA("BasePart") then part.Parent = Bot end end -- Give the bot a sword local Sword = ReplicatedStorage:FindFirstChild("Sword") local clonedSword = Sword:Clone() clonedSword.Parent = Bot -- Place the bot in the workspace Bot.Parent = workspace -- Sword fighting AI function local function SwordFightingAI() while true do wait(1) local targetPlayer = nil local minDistance = math.huge for i, player in ipairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Humanoid") then local distance = (Bot.PrimaryPart.Position - player.Character.PrimaryPart.Position).magnitude if distance < minDistance then minDistance = distance targetPlayer = player end end end if targetPlayer and minDistance < 20 then clonedSword.ServerControl.Attack:InvokeServer() humanoid:MoveTo(targetPlayer.Character.PrimaryPart.Position) end end end -- Start the Sword Fighting AI SwordFightingAI() ``` This script creates a sword fighting bot displaying random body colors and equips it with a sword. It will attack the nearest player within a 20-stud distance. To use this script, make sure you add an R6 character model and a sword in ReplicatedStorage. Place this script inside a Script object and insert it into a game, making sure the character model and sword are in the ReplicatedStorage. Keep in mind that this is just a basic example of a sword fighting bot. You can expand its features and capabilities to create more advanced behaviors, such as pathfinding or team coordination.
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