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Question: make a shift to sprint with stamina roblox script, but the stamina gui must be a wheel that decreases counterclockwise
I can help you create a Roblox script for running with stamina and a wheel-shaped GUI to represent the stamina status. Here's a step-by-step guide: 1. Firstly, create a new ScreenGUI object in the StarterGui. 2. Add a new ImageLabel inside the ScreenGUI, name it 'StaminaWheel', and set its 'BackgroundTransparency' property to 1. You can upload or create your own custom wheel image with a transparent background for 'Image' property. 3. In this example, let's assume you have an empty circle outline for the wheel image. You will then create another image with a filled green circle representing the stamina and upload it to Roblox. After that, set the 'StaminaFill' ImageLabel's 'BackgroundTransparency' property to 1, and 'Image' property to the green circle's asset ID. 4. Now let's create the script. Inside the StarterPlayerScripts, insert a new LocalScript and paste the following code: ```lua local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild('Humanoid') local gui = player.PlayerGui:WaitForChild("ScreenGUI") local staminaWheel = gui:WaitForChild("StaminaWheel") local staminaFill = staminaWheel:WaitForChild("StaminaFill") local maxStamina = 100 local stamina = maxStamina local isRunning = false humanoid.WalkSpeed = 16 local function rotateStaminaFill(angle) staminaFill.Rotation = angle end local function updateStamina() local currentStaminaAngle = (stamina / maxStamina) * 360 rotateStaminaFill(-currentStaminaAngle) end local function step() if isRunning and stamina > 0 then stamina = math.max(stamina - 1, 0) humanoid.WalkSpeed = 32 else stamina = math.min(stamina + 1, maxStamina) humanoid.WalkSpeed = 16 end updateStamina() end local function inputChanged(inputObject, gameProcessed) if inputObject.KeyCode == Enum.KeyCode.LeftShift or inputObject.KeyCode == Enum.KeyCode.RightShift then isRunning = inputObject.UserInputState == Enum.UserInputState.Begin end end updateStamina() game:GetService("RunService").Heartbeat:Connect(step) game:GetService("UserInputService").InputBegan:Connect(inputChanged) game:GetService("UserInputService").InputEnded:Connect(inputChanged) ``` This script should provide the ability to run with stamina, and the wheel GUI for stamina will decrease counterclockwise as the player sprints. You can adjust the 'maxStamina' variable to change the maximum stamina amount.
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