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Question: Make 3 research questions based on this title "effectiness of video games as an alternative form of education"
1. To what extent do video games enhance students' engagement and comprehension of educational content compared to traditional teaching methods? 2. How can game design elements be used to promote cognitive development and problem-solving skills among students in different age groups? 3. What are the long-term outcomes of using video games as an alternative form of education in terms of academic performance, retention of information, and motivation for continued learning?
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