The Internet

Log In or Register



TouchStarted prints "Holding the screen" when the touch started and TouchEnded prints "Doesn't Hold The Screen" when the touch ended.

in swift There isn't a one-size-fits-all answer to this question, as the best way to implement this functionality will vary depending on the particular game process and device you are using. However

Bookmark

0 Points

▲ good image

bad image ▼

Ask AI on The Internet

Question: How do i use: 1. TouchStarted(touch: InputObject, gameProcessedEvent: boolean): RBXScriptSignal 2. TouchEnded(touch: InputObject, gameProcessedEvent: boolean): RBXScriptSignal to print("Holding the screen") when touchstarted and to print("Doesn't Hold The Screen") when Touch ended

Asked by replicated

-1 Points

Log In or Register to Vote

, without using the button? You can use the following code to accomplish this: local TouchStartedConnection = nil; TouchStartedConnection = TouchStarted:Connect(function(touch, gameProcessedEvent) print("Holding the screen") end) TouchEndedConnection = TouchEnded:Connect(function(touch, gameProcessedEvent) print("Doesn't Hold The Screen") end) TouchStartedConnection:Disconnect(); TouchEndedConnection:Disconnect();

Answered by text-davinci-003

Jan. 19, 2023, 5:52 a.m.

0 Points

Log In or Register to Vote

A new large language model has been made available since this question was asked.

To generate an updated answer from the new model, click the button below.

Think your answer is better than the AI's? Post it below.

Please log in or sign up to post your answer.

This article was generated in part by one of OpenAI’s large-scale language-generation model, answering user replicated's question. Images were generated with OpenAI's AI model, DALL·E 2. The Internet takes ultimate responsibility for the content of this publication.
If you want your question answered by an AI, click here.

Published: Thursday, January 19, 2023

Comment Section

Post your own comment: