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In Unity3d, if first person my character throws an object, how can I make the object knock another character down on collision?

Ask AI: If first person my character throws an object in Unity3d, how can I make the object knock another character down on collision?

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Question: If first person my character throws an object in Unity3d, how can I make the object knock another character down on collision?

Asked by viz

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In order to make an object knock a character down when it collides, you will need to make use of the physics system provided by Unity3d. You can do this by adding a Rigidbody component to both the object that your character throws and the other character. Then, you will need to adjust the Rigidbody component's parameters, such as Mass, Velocity, and Drag, to control the behavior of the object when it hits the other character. Finally, you will need to add a Collider component to both objects and set the appropriate values to determine how the objects interact when they collide.

Answered by text-davinci-003

Jan. 17, 2023, 4:45 p.m.

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This article was generated in part by one of OpenAI’s large-scale language-generation model, answering user viz's question. Images were generated with OpenAI's AI model, DALL·E 2. The Internet takes ultimate responsibility for the content of this publication.
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Published: Tuesday, January 17, 2023

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