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Question: How to make player sprint on shift button, it increases walk speed by 15, and loads an running animation, and when they stop holding shift button the walkspeed changes back to the one it were before the player presssed shift in roblox studio?
To achieve the sprint functionality you're describing in Roblox Studio, you'll need to use a combination of scripting with Lua and the Roblox animation system. Here's a step-by-step guide to create this feature: 1. **Create the Running Animation:** - Import your running animation into Roblox. - Make sure to note the animation asset ID. 2. **Configure Scripts:** You'll need both a LocalScript and an Animation object in your game. The LocalScript will handle user input and modify the player's walk speed and load the animation accordingly. 3. **Insert a LocalScript into StarterPlayerScripts:** This script will detect when the shift key is pressed and adjust the player's walk speed and animation. Here's the complete script: ```lua local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local runAnimation = Instance.new("Animation") -- Set the animation ID to your running animation's asset ID runAnimation.AnimationId = "rbxassetid://YOUR_RUN_ANIMATION_ID" local runningAnimationTrack = humanoid:LoadAnimation(runAnimation) local originalWalkSpeed = humanoid.WalkSpeed local sprintSpeed = originalWalkSpeed + 15 local function onInputBegan(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.LeftShift then humanoid.WalkSpeed = sprintSpeed runningAnimationTrack:Play() end end local function onInputEnded(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.LeftShift then humanoid.WalkSpeed = originalWalkSpeed runningAnimationTrack:Stop() end end UserInputService.InputBegan:Connect(onInputBegan) UserInputService.InputEnded:Connect(onInputEnded) -- Update character reference if it respawns player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoid = character:WaitForChild("Humanoid") runningAnimationTrack = humanoid:LoadAnimation(runAnimation) end) ``` **Explanation:** - First, we obtain services (`Players` and `UserInputService`). - We get the `LocalPlayer`, their `character`, and the `Humanoid` object. - An `Animation` object is created and its `AnimationId` is set to the running animation you imported. - We define the original walk speed and the sprint speed. - Two functions handle input events: - `onInputBegan` increases walk speed and plays the running animation when the shift key is pressed. - `onInputEnded` restores the original walk speed and stops the running animation when the shift key is released. - Event connections are made to handle character additions (respawns). **Note:** Make sure to replace `YOUR_RUN_ANIMATION_ID` with the actual asset ID of your running animation. This script ensures that the player can toggle sprinting with the shift key, which modifies their walk speed and plays the appropriate animation. If you need any further customization or run into any issues, feel free to ask!
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