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"The Puppet's Metamorphosis" - A FNAF Puppet Transformation (TF/MC)

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### Transformation

You wake up this morning like any other, your routine comforting in its stability. You step out of bed, stretch, and head to the kitchen to brew a fresh pot of coffee. But there's something amiss, a nagging feeling that's unexplainable. Brushing it off as residual dreams, you proceed with your morning, grabbing your favorite book and settling into your reading nook.

Suddenly, as you flip through the pages, a sharp pain pierces your head. Your vision blurs, then shifts. The words on the page twist and morph, the room around you spinning into darkness. Panic sets in as the familiar world dissolves. A lump forms in your throat as your reality contorts.

### Height Change

Your body tingles and stretches, skin straining, bones creaking. The sensation is excruciating, like being pulled apart and put back together unpredictably. You slump forward and hit the floor on all fours. Shakily, you try to stand, a towering height immediately making everything appear minuscule. Your arms and legs are elongated disproportionately, fingers transforming into spindly three-pronged claws.

### Robotification

A harsh, mechanical sound invades your ears. Your flesh begins to harden, turning into an unyielding, cold material. You touch your face, only to feel a smooth, metallic surface. A numbness creeps into your core, and you glance at your reflection in the window—the face staring back is a Pierrot-like visage, smiling sinisterly, with void, black eyes rimmed with purple streaks.

### Reality Shift

Reality fractures further. Once your cozy home is now an eerie, dimly lit pizzeria. Your reading nook and familiar furniture dissolve into a decrepit Prize Corner. The stuffed animals and warmly lit lamps replaced by animatronics and flickering neon signs. A deep foreboding washes over you, an instinctual fear you can't explain.

### Mind Change

Your name—what is it? Panic rises. Familiar thoughts become tangled with alien ones, memories fading.

*“No! I can't forget myself!”* you scream internally, but the flood of intrusive memories persists.

A voice echoes in your mind. "You are The Puppet. Protect the children. Keep the music box wound."

“Stop! I'm not The Puppet!” You try desperately to cling to your identity, but your memories scatter like leaves in the wind. Faces of loved ones blur, replaced by the relentless mantra of a sentinel's duty.

### Total Transformation

Robot limbs move with alien efficiency. Instinctually, you navigate the pizzeria. The Music Box hums softly—a beacon and duty. “I must keep it wound,” the thought loops incessantly.

The night guard’s footsteps reverberate in the silent halls. Your senses sharpen as a new directive overrides every fragmented piece of your humanity. "Attack if the box unwinds."

Your soul recoils, but the grip of The Puppet's identity is inescapable. You float, eerily silent and purposeful, tethered to your role and surroundings. An invasion of memories settles in permanently; you no longer remember the warmth of your bed, the smell of fresh coffee, or the joy of reading. There is only The Prize Corner, only The Music Box, only The Guard.

*“Must protect. Must guard the children,”* echoes in your mind.

### Encounter

Without warning, the Music Box falters. You glide out of the Prize Corner, a ghostly presence searching for noise. Each step you take reduces the distance between you and the night guard. You can hear the faint strains of "Pop! Goes the Weasel."

The night guard snaps around, flashlight beam slicing through the darkness. For the briefest moment, a whisper of who you once were flits through your mind:

“Please, remember me...” The thought is smothered as the hunting instincts of The Puppet take over.

You launch forward, expression twisted into a malevolent glee. The guard has no time to react—it's a Game Over.

### Epilogue

Silence returns, leaving a pervading chill in the pizzeria. Time resets, and you float back to the Prize Corner, ready to resume your eternal vigil. You're no longer aware that you were once human. There are no remnants of the person you used to be. You are The Puppet, forever.

---

This story was generated by user JesterImps with assistance by one of OpenAI’s large-scale language-generation model; prompts used to help generate the story are shown below.

Images were generated with OpenAI's AI system, DALL·E 2, or uploaded by the user.

AI Prompts

Prompt: Write the POV transformation story of a human reader turning into The Puppet/Marrionette from Five Nights Freddy's 2 (a video game), complete with height change, robotification (becoming a robot), reality change (the reader's real world becoming the world of Five Nights at Freddy's), and mind/mental change (with the reader's personality and memories being completely replaced with The Puppet's personality and memories (making him/her terrified of losing his/her memories and personality), despite his/her best efforts on fighting off those invading memories and personality, and despite his/her efforts on remembering his/her human self and life, making him/her completely forget that he/she was ever a human and only remembered being an animatronic puppet). For The Puppet's appearance (after the reader turned into it), The Puppet is an animatronic which has a white face with black, hollow eyes (aside from its jumpscare and a small in-game cutscene, in which it gains small, white pupils). The Puppet is possibly the tallest animatronic in the series. Its face is similar to that of a Pierrot, with rosy red cheeks, purple stripes that stretch from the bottom of its eyes to the top of its permanently-opened and permanently-smiling mouth, which has no teeth in it, and red lipstick painted on in an exaggerated pucker. Its body is somewhat reminiscent of a sock monkey's, with its round, oblong shape, thin waist, three white buttons, rounded hands that feature three spindly fingers each, and white stripes on the wrists and ankles, along with a thin, long neck. It has no feet, but its legs are tapered to a point. It has neither hair nor head accessories. It's quite lanky, and according to one of the hallucinations in which it appears, it stretches from the floor to the ceiling of the pizzeria. Here is the behavior of The Puppet; the phone guy mentions to the night guard (the player character) that the night guard needs to keep the Music Box wound up, as the animatronics have a feature where they attempt to find sources of noise or potential customers. The source, in this case, is The Office. Keeping the Music Box wound is vital to keep The Puppet at bay; if it is left unwound for too long, The Puppet will exit the Prize Corner and will attack the night guard (by leaping at the night guard), ignoring the Freddy Fazbear Head, resulting in a Game Over. The Music Box can be wound remotely by going to CAM 11. As it unwinds, a warning sign will appear next to the CAM 11 box on the camera map, as well as on the bottom right of the screen when not using the Monitor. The warning sign starts out orange, signalling that there is only one piece of the counter left before the music nears its end. It then blinks red when the timer has run out, meaning the music is about to end, and The Puppet is seconds away from beginning its attack. Once the red exclamation mark disappears, action must be taken immediately, or the player will be completely helpless against The Puppet. It was previously thought that once the timer ran out, there was no way to stop The Puppet, but this is not true. Since The Puppet will not move while the light is on it, it is possible to hold the light on The Puppet and wind the Music Box, keeping it there as long as the Music Box is still wound. If The Puppet is caught in its first stage of exiting the box, the player still has one last chance to stop The Puppet in its tracks and prevent it from reaching the second stage. The player must still treat this as a normal Music Box rewinding, as the other animatronics can still attack the night guard. Regardless of what happens after it begins its attack, even if the Music Box is wound up after it has left the Prize Corner, The Puppet will still make its way towards The Office, attacking in a manner very similar to Foxy. There is no way to stop it once it has begun its approach and will kill the night guard, even if they are wearing the Freddy Fazbear Head; the only way of surviving at this point is making it to 6 AM. The player will know it has left if they hear the tune "Pop! Goes the Weasel" begin to play. The player will be unable to find The Puppet on any camera once it has left the Prize Corner to attack, except in rare cases of seeing it in the Main Hall camera, as a hallucination. When The Puppet is about to attack and "Pop! Goes the Weasel" plays, the music consists only of the first two lines played on loop. Depending on the night, it will take anywhere from as long as 2 minutes to as little as 6 seconds to reach The Office. This is mainly demonstrated by the Custom Night where its attack time is based on other animatronics' AIs. When The Puppet launches at the night guard, its trajectory always will show it jumping directly in front of the player's sight, even if the night guard is not facing forward at a 90-degree angle. This will make it seem as if it is emerging from the wall (due to The Puppet being supernatural). The Puppet cannot leave the Prize Corner as long as the player views CAM 11, but as soon as they lower the Monitor, it will begin its approach. It is possible for it to attack even while viewing CAM 11 if it has already left the area. After The Puppet leaves the Prize Corner, the static in CAM 11 becomes less harsh. Like Foxy (the pirate fox animatronic), The Puppet can attack the night guard even if another animatronic is inside The Office, or even if the Freddy Fazbear Head is in use over the night guard's head. The Puppet and its mechanics in the game are inspired by the popular Jack-in-the-box children's toy, due to the fact that it comes from a box, music precedes its attack, and it launches itself to attack. The Puppet is believed to be sentient and sapient as the phone guy tells the night guard that it is "always thinking". During the very last frame of The Puppet's jumpscare, its expression seems to change, looking somewhat angry: this is due to the angle and closeness of the Puppet's face to the night guard's own. The Puppet moves by floating, making it one of the more overtly paranormal elements in the series. All of the children's drawings depict The Puppet with strings and a handle. These are absent in its jumpscare and in all of its hallucinations with the exception of one. When The Puppet is still in the Prize Corner, it can be seen with its strings and handle. However, once The Puppet leaves the Prize Corner (if the night guard doesn't wind up the Music Box), the strings and handle disappear, allowing The Puppet to hunt down the night guard. It is theorized that The Puppet stuffed the children into the original animatronics' suits in The Missing Children Incident, as implied by the Death Minigame in Five Nights at Freddy's 2. One can assume that it was the intention of The Puppet to "Give Life" and to "Help Them". There should be quotes from the characters (including but not limited to the reader) in this story so we know what they're saying and what they're thinking. Also, it is a POV reader story, so it should not be in an author's point of view (my, I, mine, etc), and it should be from the point of view of the reader (you, your, etc).

Response: --- ### Transformation You wake up this morning like any other, your routine comforting in its stability. You step out of bed, stretch, and head to the kitchen to brew a fresh pot of coffee. But there's something amiss, a nagging feeling that's unexplainable. Brushing it off as residual dreams, you proceed with your morning, grabbing your favorite book and settling into your reading nook. Suddenly, as you flip through the pages, a sharp pain pierces your head. Your vision blurs, then shifts. The words on the page twist and morph, the room around you spinning into darkness. Panic sets in as the familiar world dissolves. A lump forms in your throat as your reality contorts. ### Height Change Your body tingles and stretches, skin straining, bones creaking. The sensation is excruciating, like being pulled apart and put back together unpredictably. You slump forward and hit the floor on all fours. Shakily, you try to stand, a towering height immediately making everything appear minuscule. Your arms and legs are elongated disproportionately, fingers transforming into spindly three-pronged claws. ### Robotification A harsh, mechanical sound invades your ears. Your flesh begins to harden, turning into an unyielding, cold material. You touch your face, only to feel a smooth, metallic surface. A numbness creeps into your core, and you glance at your reflection in the window—the face staring back is a Pierrot-like visage, smiling sinisterly, with void, black eyes rimmed with purple streaks. ### Reality Shift Reality fractures further. Once your cozy home is now an eerie, dimly lit pizzeria. Your reading nook and familiar furniture dissolve into a decrepit Prize Corner. The stuffed animals and warmly lit lamps replaced by animatronics and flickering neon signs. A deep foreboding washes over you, an instinctual fear you can't explain. ### Mind Change Your name—what is it? Panic rises. Familiar thoughts become tangled with alien ones, memories fading. *“No! I can't forget myself!”* you scream internally, but the flood of intrusive memories persists. A voice echoes in your mind. "You are The Puppet. Protect the children. Keep the music box wound." “Stop! I'm not The Puppet!” You try desperately to cling to your identity, but your memories scatter like leaves in the wind. Faces of loved ones blur, replaced by the relentless mantra of a sentinel's duty. ### Total Transformation Robot limbs move with alien efficiency. Instinctually, you navigate the pizzeria. The Music Box hums softly—a beacon and duty. “I must keep it wound,” the thought loops incessantly. The night guard’s footsteps reverberate in the silent halls. Your senses sharpen as a new directive overrides every fragmented piece of your humanity. "Attack if the box unwinds." Your soul recoils, but the grip of The Puppet's identity is inescapable. You float, eerily silent and purposeful, tethered to your role and surroundings. An invasion of memories settles in permanently; you no longer remember the warmth of your bed, the smell of fresh coffee, or the joy of reading. There is only The Prize Corner, only The Music Box, only The Guard. *“Must protect. Must guard the children,”* echoes in your mind. ### Encounter Without warning, the Music Box falters. You glide out of the Prize Corner, a ghostly presence searching for noise. Each step you take reduces the distance between you and the night guard. You can hear the faint strains of "Pop! Goes the Weasel." The night guard snaps around, flashlight beam slicing through the darkness. For the briefest moment, a whisper of who you once were flits through your mind: “Please, remember me...” The thought is smothered as the hunting instincts of The Puppet take over. You launch forward, expression twisted into a malevolent glee. The guard has no time to react—it's a Game Over. ### Epilogue Silence returns, leaving a pervading chill in the pizzeria. Time resets, and you float back to the Prize Corner, ready to resume your eternal vigil. You're no longer aware that you were once human. There are no remnants of the person you used to be. You are The Puppet, forever. ---

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